Time Travel

Related Stat: Intellect
Related Powers: Time Control

Your character can travel into the past or future. Needless to say, this is an immensely potent ability, and those that open this Pandora's box should realize that it'll be awfully hard to close. That said, time traveling makes for wildly exciting and unpredictable adventures.

Time is amazingly resilient in comic book universes. Villians often believe that they can go back in time to alter some citical event that will change everything. As far as we know, they're wrong. Then again, how would we know if they weren't? This question has baffled chronologists for ages.

Without resolving this question, the Time Travel Power gets the character to a place that sure looks like the past or the future. However, there is the possibility that the character appears in a universe that's somehow different than expected. Regardless of the destination, the Time Travel method cannot be used again for at least an hour.

A warning to players: Your characters enter the timestream at their peril. The Masters know that Time Travel is just an excuse to play with reality. You've been warned.

Limit--Future Only: Your character cannot travel farther back in time than his or her starting point.
Limit--Past Only: Your character cannot travel farther forward in time than his or her starting point.
Stunt--Chronometric Detection: With an intensity of 10+, your character knows the peculiar energy signature of each time period. The character knows what day it is at any moment.
Stunt--Passengers: Your character can take one passenger per point of the Power's intensity. If a passenger wants to stay in the current time, the character must have an intensity of 8+ to force the passenger through time.
Stunt--Time Tracking: Your character has a fix on one object or person, and knows when that target is at all times.