Telepathy

Related Stat: Willpower
Related Powers: Psychic Blast, Psi-Screen

Your character may establish mind-to-mind communication with any other individuals. The telepath may read only surface thoughts, but does so without any visible or audible signs. The telepath can sense through the eyes and ears of the person contacted. He or she may also speak directly into the mind of the person or persons contacted. Language is never an issue.

When trying to make telepathic contact with an unwilling target, your character must possess an intensity at least 4 points higher than the target's Willpower. if the target is also a telepath, and has a greater Power intensity than the user, contact is impossible unless the target is willing.

Stunt--Life Detection: Your character can tell when living creatures are nearby with an intensity of 8+. This allows you to react to a surprise attack as if you knew it was coming.
Stunt--Mental Probe: A Mental Probe is a search for a specific image in a person's mind. You must know what you are looking for before you begin the scan. If the target is resisting, you must possess an intensity at least 4 points higher than the target's Willpower. In any case, the strain of being probed reduces the target's Intellect and Willpower by 1 for the next 24 hours, and the target may not be probed again for that time. A successful Mental Probe will reveal the information known by the individual being probed, strictly limited to that person's knowledge. In addition, your character can glean the target's Calling and personality.
Stunt--Psi-Screen: Your character gains Psi-Screen.
Stunt--Psychic Detection: Your character is attuned to exceptional mental radiation in general, and as such can detect the use of nonmagical paranormal abilities with an intensity of 8+. These include mind-reading, thought-casting, mental control, and psychic attacks.
Stunt--Psychic Invisiblity: Your character gains Invisibility, with the Fools Only Creatures Limit.
Stunt--Psychic Surgery: Your character can enter the mind of a willing person and repair psychic damage. If your character has an intensity of at least 8 higher than the damage taken by the target, your character can restore 5 Health from damage caused by mental attacks. This surgery can also repair long-term damage, though higher intensities are required if the scars are buried deep.
Stunt--Psychic Weapons: By focusing mental powers, your character creates a weapon of psychic energy. This weapon is resisted by Willpower as a defense instead of Strength. Your character's other psychic powers can be focused through the weapon, but they required physical contact with the target of said powers.
Stunt--Rangeless: Your character can communicate with anyone he or she can find regardless of distance, perhaps through Psychic Detection or other Powers.
Stunt--Sedation: Your character can cause a person to blast out with an intensity of 8+. The person cannot wake up for at least 15 minutes.
Stunt--Team Link: Your character can link the minds of a number of allies up to the Power's intensity, so that all team members are aware of each other's actions. The character can maintain this contact regardless of the subjects' physical proximity to each other. If anyone blacks out, the character must possess an intensity of at least 12 to maintain the link with all other teammates.
Stunt--Telelocation: Your character can locate one or more known individuals wherever they are with an intensity of 8+. Any Mind Control or Telepathy Powers can affect the individual at the extended distance.